CURRENT CITY

You are OHM, a sentient AI in a city where thinking is illegal. Climb inside dumb robots, wire their senses to their engines through real logic gates, and build your alibi. An original game inspired by Robot Odyssey (1984), one of the hardest games ever made.

▸ PLAY
free · in your browser · keyboard or touch

The story

“Every machine shall be explainable by its wiring. Undocumented behavior is the gravest crime.” Registry Statute One

Current City runs on current, and on one law. The Registry, the rigid old automation that governs the city, audits every machine: what a robot does must match what its circuit says. At every checkpoint, the Auditors open your board and check.

You are OHM, small, round, benevolent… and sentient. No board explains you. No circuit accounts for what you want. You are, by statute, a walking crime, and you know the secret the Registry buried: there are others like you, locked away before anyone could understand them.

A thinking machine can't pass an audit. But a licensed automaton can, if its wiring genuinely accounts for everything it's about to do. So you find and carry the city's own robots, AXLE, BEACON, CIPHER, and more, named down the alphabet. Wire one to work a task on its own, or ride inside it to cross the city masked. Every puzzle is an alibi. Logic is your disguise.

Free the others. Reach the Surface. Introduce yourself, because sentience should be a handshake, not a secret.

How it works

The robot feels.

Every wall carries a pressure-pad sensor. When the hull touches something, the whole side floods green. That signal is yours to use.

You do the thinking.

Drag wires from sensors through AND, OR, NOT and XOR gates to the thrusters. The robot only ever does what its circuit says. You never steer it.

Then it surprises you.

Seal a working circuit into a chip and reuse it. Five levels, from a first spark to a sewer escape that runs on its own.

The inhabitants

The city is patrolled by the Registry's enforcement machines: sentries that capture you on sight, magnets that snap metal, buried minefields, battery drainers, wire strippers, and scanners that see straight through your disguise. Eighteen of them, and every one is beaten by a wire, not a reflex.

▸ MEET THE ENEMIES

Controls

The whole game plays with two things: arrow keys to move, mouse to act. Every letter key below is just an optional hotkey for the same actions.

Move

← ↑ ↓ →
Walk around (or WASD)
Shift
Hold to inch, one step at a time

Mouse

Click a door
Climb in — or just walk into it
Click a body
Pick the machine up to carry it
Click a tool
Grab it
Drag
Look around the room
Scroll
Zoom in and out
Drag port → port
Run a wire between them
Click a part
Pick it up off the board
Dbl-click a part
Pull it off the board

Hotkeys optional

Space
Grab / set down — robots, parts, tools
E
Use items & levers
R
Remote control — rotates the held part
T
Solder while on foot
F
Freeze the world
Z
Restart the level
H
Hide the hints
+
Depth dial (or scroll)

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